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Your Information Source for Rapier Combat in the Kingdom of Caid


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Great Western War Scenarios

Greetings!

Since the scenarios on the Great Western War site get dumped every year as the page refreshes, I wanted to make sure the scenarios were listed somewhere for posterity. I will do my best to annotate these after the war to help future scenario-seekers.

As submitted to the Gatebook, here are the scenarios for Great Western War XIX (2016). Please remember, as always, scenarios are subject to change without notice. Enjoy!

Friday- 

Scenarios- Will start PROMPTLY at 11:30 am!

 

Scenario 0: Warm up / Mixer

Type: Kill them All

Special Rules: No DFB

 

This is the opportunity to meet and fight with folks you don’t usually get to! Form groups of 4 fighters consisting of no more than 2 fighters from any one Kingdom. Fight until only 1 group remains.

 

Scenario 1: Assault the Town

Type: Limited Resurrection

Special Rules: Limited Spears

 

An attacking army is marching on the town! It is up to the defenders to hold of the attackers for a given period of time (20 minutes or as specified by the MiC). Scenario will be run in each direction. A “town” consisting of at least 3 entries will be built. Both sides may have 1 rapier spear for every 15 fighters (minimum of 1, maximum of 3 spears per side). Each fighter in the attacking army can resurrect twice. The attacking army is considered to have been successful when either 3 attackers are alive approximately 5 feet inside the town entries or all defenders have been incapacitated (in the event less than 3 attackers are alive at the end).

 

Victory is either the defending army that keeps the attackers at bay the longest or (if neither attacking army is victorious) with the largest percentage of defenders alive at the end of the scenario.

 

Scenario 2: Control the Town

Type: Control Points / 30 minute resurrection

Special Rules: N/A

 

Multiple control points will be scattered through the town. Control the most points over the course of the scenario to claim victory. Control points will be counted at multiple intervals throughout the resurrection battle.

 

Scenario 3: March on the Castle

Type: Kill them all, open/broken field battle

Special Rules: RBGs

 

This scenario is optional, depending on the availability of the castle and time.

 

Standard open field battle but with RBGs (to get people used to them) if desired by the commanders of the opposing armies. 2 RBG rounds per 15 fighters of the opposing army (to limit total casualties). If desired, can rerun with unlimited RBGs just for fun. Last army standing (during initial run) will be declared the victor!

 

Scenario 4: Cross the Moat

Type: Bridge battle, kill them all

Special Rules: RBGs or spears

 

It is time to get to the castle. But in the way is a moat with only 2 (or 3, depending on total numbers) points at which you can cross. Scenario includes a single wide bridge with 1 or 2 small bridges for additional crossing locations (slight reconfiguration of the town assault scenario). Victory is to the side that is still standing at the end.

 

This scenario can be run with RBGs, spears, or both, at the discretion of the marshals and commanders. Numbers of either (or both) will be set at the Commanders’ meeting and updated as needed prior to the beginning of the scenario.

 

Scenario 5: Assault the Castle!

Type: (Limited) Resurrection

Special Rules: RBGs and/or spears

 

Finally, you’ve made it! But now, you have to get through the gates of the castle! We will move to the castle for this scenario and the layout will be whatever the armored community has built for us. Each side will have resurrections, Unlimited for the attackers and 1 for the defenders. We will run it each direction. Victory will be to the attacking team that kills all of the defenders in the shortest amount of time.

 

Use of spears and RBGs will be negotiated at the commanders meeting and stated at the beginning of the scenario.

 

Saturday-

 

Armor Inspections and check in- 9:30 am

 

Please make sure your weapons and armor are inspected each day of scenarios since battle damage may occur.

 

Please also quickly check in with the marshal checkpoint so that we can accurately divide sides.

 

Scenarios will start PROMPTLY at 10am

 

Scenario 0.1: Masters of Defense against the Known World

Type: Kill them all (warm up)

Special Rules: No DFB

 

Time for the MoDs to show off their mad melee skills! At the MoDs discretion (if they are feeling a bit overwhelmed) they may invite the other Peers of the Realm on the field to join them.

 

Scenario 6: Collect the Loot!

Type: Resurrection

Special Rules: N/A

 

Ok, so you now control the castle and town. It’s time to loot the place! Collect the items and return them to your collection point. Scenario will be timed and the victor is the team with the most points at the end.

 

Scenario 7: Escape the Town

Type: Kill them all

Special Rules: RBGs

 

You’ve got the loot … now it’s time to get out of here and back home. But wait! The local militia has returned, this time with reinforcements! You’ll be lucky to get out alive!

 

The looters need to fight their way through the militia and get out of town with their lives. They will succeed if they get at least 3 fighters to the other side of the field and out of town. They get bonus points for any loot they can carry with them, but if the loot is dropped, it cannot be recovered. The looters will be armed with up to 10 RBG rounds (unlimited guns).

 

The scenario will be run with each side playing the looters. Victory will be determined first by the amount of loot that can be escaped with, and then by time if the loot is tied.

 

Scenario 8: Show Your Prowess

Type: Limited Resurrection

Special Rules: N/A

 

Now that the fighting has been concluded, it is time to find a new master for your Squad. Your army is out to show how well each of you can do individually as well as how well the army can do. This is an exhibition to see which unit (as well as Army) can find the best patron! So it’s up to each of the fighters to show how well they function as part of their unit.

 

Each fighter is given 3 tokens. Unit commanders (and overall commander) have special tokens. If you are killed (or rendered incapacitated) you must give (on request) one of your tokens to the person that killed you. If they get killed before they can make the request, oh well… After you have been killed you will kneel (freeze if you can’t kneel) in place for 10 seconds (or until you hand over a token), then return to the resurrection point if you still have tokens. If you run out of tokens, you must leave the field.

 

This scenario will be run for 30 minutes. At the end, the army with the most tokens will be declared victor. The unit (defined as no more than 8 people) with the most tokens will get bragging rights. Tokens from the unit commanders will be worth 3 regular tokens (but only count as a single token for a life).

 

Sunday-

 

Armor Inspections and check in- 11:00am

 

Scenarios- WILL start PROMPTLY at 11:30am

 

Scenario 0.2: Snowball melee!

Type: Resurrection (sort of)

Special Rules: No DFB

 

Initially, it’s every fighter for her or himself! But whoever you kill then joins your team! If a team leader is killed, EVERYONE on his or her team will join the new team (without being killed first). Just go to the res point and then join your new team. Scenario ends when everyone is on one team.

 

Scenario 9: Loot, Part 2

Type: Resurrection

Special Rules: N/A

 

Everyone heard a rumor that a Solingen Prize Sword is hidden in the town. I guess we’ll have to go find it! Resurrection points to be designated and scenario ends when the sword is found and turned in to the marshal.

 

10-15 foam swords each with different makers marks are scattered throughout the field. All fighters are shown a card showing the makers mark that is correct before each start. Each team is assigned a base first to bring the sword to the base wins. This scenario can be run with as many teams as desired (units, kingdoms, or sides) and as many times as desired.

 

Additional scenarios will be determined by any that were not run due to time on the previous days or that the commanders wish to run again.

 


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Gyldenholt Anniversary Highlights

June 11, 2016

The day was refreshingly gloomy for mid June in Caid. Set in a lovely park on a hillside in Gyldenholt, the populace gathered to wish the retiring Barons well, invest a new Baron and Baroness, honor members of the populace and, of course, make merry and stab each other in a friendly fashion upon the field.

After journeying from a great distance for this event, this humble chronicler could help but smile at the sight of the pavilions along the fighting erics, the multitude of brightly-colored banners, and the populace members greeting each other as they prepared for the day’s festivities. In a world that is in so many ways harsh and uncertain, it is greatly soothing to steal a few hours to enjoy the company of friends, applaud chivalry and grace, and enjoy the thrill of sportsmanlike combat.

At court there were many honors given, not the least of which was the induction of Donna Grace Lasrach into the Vanguard of Honor for her personification of chivalry and honor on the field. To me, the Vanguard of Honor is a symbol of the mindset that sets the SCA apart from competitive western martial arts—that the game is not purely about winning but is instead about winning well—with dignity, chivalry, and honor.

Although everyone attempted to make court as short as possible, it still went on for some time due to all the swearing ins, awards, announcements, presentations, and an outrageously silly Kiss concert featuring Don Todde, a number of painted fencing masks, and a kazoo. Despite the diversions however, the tournament got underway just after lunch.

The field was filled with challenging and fun fighters, each one of which would have been a pleasure to die to. The format was fought best two out of three with double elimination. This format, rarely seen in Caid, was a refreshing spin on a traditional form, allowing fighters a great number of fights and maintaining suspense for spectators as victories were tallied.

There were many great fights upon the field that day and, although your humble chronicler couldn’t stay until the end of the event, I was happy to see some magnificent fighting by all participants. I particularly enjoyed watching the fight between Donna Grace and Albert, a family feud, in which the loser had to feed the puppies that evening. My own favorite match was with Cassandre Loustaunau. We had not met on the tournament field since Queen’s Champion almost four years ago where I had won the match in semi-finals. She has a long memory, however, and she successfully sought her revenge at Gyldenholt!

Although I was not able to stay until the end of the day, it was reported that Kelly le Freug of Calafia bested Don Diego de Palma in a thrilling final match. Huzzah for Kelly, the new Champion of Gyldenholt! May the sun shine (and the rain fall, because Caid needs rain) on Gyldenholt for another year.

Long Live Caid!

Your humble chronicler,

Roisin ni Brian


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Society Rules in Favor of Rapier Spears

A new ruling by the Board of Directors was officially announced this morning by the Society Rapier Marshal:

Greetings. 

The BoD held their Q2 2014 board meeting on July 12 and discussed the April 12 ruling on this class of weapons. Below is a link to the final ruling which is now in effect:

http://sca.org/officers/marshal/combat/rapier/

 
Immediate impact of the ruling:

As of today, the use of weapons that fall into this category require a separate authorization to be used. If your kingdom does not have an authorization procedure already in place, they cannot be used at official practices or events in your kingdom. For the kingdoms that do have a system in place, you may once again use these weapons as long as your rules comply with the Society-level ones.

—-
 
As one of the Kingdoms with an authorization procedure in place, Caid will look to the lead the way as an example of what how to handle these tools.
 
Have Fun and Be Safe!


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