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Great Western War XIX- Schedule, Scenarios, and Tournaments

Great Western War Rapier

 

**PLEASE NOTE FIELD AND SCHEDULE CHANGES FROM LAST YEAR** Please check Headquarters for Rapier Field position.

 

General Schedule:

 

Thursday: 

 

2:00pm- Hay Bale and Field Set Up

4:00pm- Cut and Thrust Exhibition List

8pm- Sable Heart Torchlight Tournament

 

 

Friday: 

 

10:00am- Bridesmaid’s Tournament

11:30am- Check In/Armor Inspections

12:00pm- Scenarios Start

End of Scenarios (about 4:00pm)- Society Rapier Marshal Moot (This is an opportunity to meet with the Society Rapier Marshal, hear updates on Rapier at the Society Level, and field any questions you have.)

 

 

Saturday: 

 

9:30am- Check In/Armor Inspections

10:00am- Scenarios Start

End of Scenarios or about 2:00pm- Order of Defense List Opens

 

 

Sunday: 

 

10:00am- Valkyrie Rose Tourney

End of Valkyrie Rose Tournament- 2 on 2 Bear Pit Tournament

End of Tournament- Hay Bale Tear Down

 

 

 

IS THIS YOUR FIRST TIME AT WAR? BEEN TO WAR BEFORE, BUT WANT TO GET MORE INVOLVED? KEEN ON RAPIER BUT HAVEN’T AUTHORIZED YET? COME MARSHAL!

 

The rapier field is always looking for more marshals in training and you, yes you, can become one by simply…coming out to the rapier field. Marshaling is a great way to meet people, learn how rapier works, and experience the fighting in a fun and exciting way. Please bring a shade-giving hat and sunscreen. We will provide safety glasses (if the scenario calls for them), water, MiT paperwork, and volunteer cards.

 

Tournaments

 

All tournaments will be held in erics near the rapier battlefield with the exception of the Sable Heart Torchlight Tournament.

 

Thursday-

 

2:00pm Hay Bale Set-up. Be there, move squares (or, er, bales of hay) to create the backdrop for our exciting scenarios over the weekend. VOLUNTEER HOURS AVAILABLE. Seriously, this is the quickest way to rack up hours for your group! Bring your friends! The more hands, the fewer the bales you’ll have to move.

 

4:00pm Cut and Thrust Exhibition- Maître Malise McKendry and THLady Meala Caimbuel

 

Field opens at 3:00pm for warm up, Tournament will start at 4pm.

 

Who can enter- All Fighters Authorized in Cut and Thrust

 

Description- Great Western War Early Bird Cut & Thrust Tournament
Thursday at 4pm on the Rapier Battlefield
A seeded, double elimination list with prizes for the winner and the Marshals’ Choice. (Note your marshals are most often impressed by historic combat, attire, and courteous demeanor on the field.)

 

The tournament will run by Caid Rules and progress as follows:

Non Elimination Rounds:

  • Round One – Broadsword – Sword in one hand may use a buckler. Fighters may mix one and two hand if both agree.
  • Round Two – Single Rapier – transitional weapons are acceptable, but no broadswords, two-handed swords,etc.
  • Round Three – Fighters’ Choice

Double Elimination List
The three rounds above will seed this list, fighters will be listed by performance, then rank. The top fighter will face the bottom and so on.

Weapons form shall be fighters choice of any legal and standard C&T weapon and/or secondary, but the default will be Broadsword as defined in the Caid rules.

 

Please address any questions to the Hosting Marshals.

 

 

 

8pm-  Sable Heart Torchlight Tourney- THL Valeria Cabrielli

 

HELD AT THE SABLE HEART ENCAMPMENT. CHECK AT HQ MAP FOR LOCATION.

 

Who can enter- All Fighters looking for good fun.

 

Description- Seventh Annual Torchlight Bauble Battle 8PM at Sable Hart Start your war off right and join us for lots of fighting. Fighters and gallery members will receive tournament baubles and the house will be taking bets. Awards for the list champion, the attendee who wins the most baubles and the fighter who wins people the most per the house book. This is a baubles only tournament—no bets of cash, goods, lands, or livestock will be accepted.

 

 

 

Friday-

 

10:00am Bridesmaid Tourney- THL Cassandre Loustanau

 

Who can enter- Fighters who have not won first place in a Baronial Championship or higher. (Or have not won a previous Bridesmaid Tourney)

 

Description- Never won a tournament? Then this tournament is for you! Come out, cross swords, and warm up your war. The winner will receive a prize and are banned from entering future Bridesmaid tournaments.

 

 

 

Saturday-

 

End of Scenarios (approx. 2:00pm, depending on time of court) Order of Defense Tourney

 

Who can enter- Anyone who is not a member of the Order of Defense

Tournament Details- Double elimination tournaments not your style? Tired of having to fight those dastardly members of the Order of Defense? Well, this is the tournament for you! The Order of Defense will be running a pool-style tournament with the top fighters of each pool advancing to the best two-out-of-three single elimination stage to determine the overall winner. 

 

 

 

 

Sunday-

 

10:00am Valyrkie Rose Tourney

 

Who can enter- Fighters in this tournament are sponsored by a Lady of the Rose, who may sponsor one scarved and one un-scarved rapier fighter. If you don’t have a sponsor and would like to fight please check in with the tournament steward who will be happy to introduce you to a lovely Lady of the Rose!

 

Tournament Details- This tournament displays the heraldry, pageantry and chivalry of our society at its finest! Sponsored fighters will participate in a procession and speed tourney, fighting for the honor of the Lady of the Rose they are sponsored by. Prizes are given for the winner of the tournament and the most chivalrous fighter.

 

End of Valyrkie Rose Tournament (or as fighters congregate on the field) Two on Two Bear Pit

 

Who can enter- All authorized fighters

 

Tournament Details- Pick a partner and jump into an informal bear pit tournament to end your war. Teams will accrue 1 point each fight they HOLD the field (taking the field does not accrue points). You may switch partners, but the newly formed team must move to the farthest back partner’s place in line (you can’t switch teams to move up in line). Lots of fun is encouraged. There will be a small token of appreciation for the victors and for the team that the marshals deem ‘most entertaining’.

 

Hay Bale Tear Down- Come help reset the field so that the war’s AWESOME hay bale crew can pick up the stacks at the end of war. VOLUNTEER HOURS AVAILABLE.

 

 

 

 

Scenarios

 

 

Note: The Marshals reserve the right to change scenarios at will.

 

Friday-

 

Kingdom commanders and KRMs, if possible, please report to the rapier field at 11:30am on Friday so the stewards can provide you with armor inspection stickers for your army and any pertinent information regarding the war. We hope that this brief meeting will speed check-in and help the war go smoothly. Thank you!!

 

Armor inspections and Check-in- 11:30am

 

Check in will begin promptly at 11:30am, regardless of the progression of the morning tournament. Please check in with the steward under the pop-up who will check your non-expired fighter card. Sign up under your war band and kingdom. Unaffiliated fighters will be grouped according to kingdom.

 

After checking in find a warranted marshal with stickers who can inspect your armor and your weapon. Your weapon will be stickered after inspection. This sticker must remain on your weapon throughout the war. Any weapon seen on the field without a sticker may be pulled from the fighting and the fighter may miss a few scenarios while it is inspected. Please make sure your armor and weapons are inspected before fighting each day since battle damage is likely to occur. PLEASE NOTE: As per recent society inspection clarification, we will be inspecting masks off the head for padding requirements. Caid is requiring that all inspecting marshals complete this check, regardless of kingdom.

 

If you have questions regarding rapier conventions including DEATH FROM BEHIND please ask the stewards or the Marshals prior to the start of scenarios.

 

We expect all fighters on the field to be aware of society and Caidan kingdom fighting rules prior to taking the field. Please read up on Caidan fighting conventions prior to visiting war. MiC will have a copy of the rulebook on site if you need clarification. Some Caidan specific rules include but are not limited to:

 

– Tip cuts are valid (5 inches or the width of the limb, whatever is less)

– No rising up on knees when legged

– No knee walking

 

We want everyone to have a fun war. If you are feeling tired, upset, or find yourself accidentally hitting hard at any time during scenarios please take a break, get some water and rest! There will be more scenarios. If you encounter a specific problem on the field please find a Rapier Steward, who will make sure the proper individuals are contacted and the situation is mediated.

 

Spears and guns will be used in various scenarios. All fighters planning to fight spear should present their spear authorization at time of check in. There will be a quick refresher on Caidan spear rules prior to the start of the first spear scenario.

 

 

Scenarios- Will start PROMPTLY at 12:00pm

 

Scenario Format:

 

Mists roll over the hills of Italy as two armies emerge, ready for war. It is time to pick a place for battle, set the terms of engagement, and sally forth to victory. They already know this will be an arduous campaign.

 

The Warm-Up will be brief, a quick resurrection battle with a ‘no more resurrections’ called after 5 minutes.

 

There will be a duel- Each army will pick a team of three to face each other in the opening champions duel. The winning team will be granted first choice of the next scenario’s location.

 

There will be a map- The winning army will select a city-state from the map as the location of the first scenario. The scenarios do not have to be selected in any particular order. The map will detail the location of the scenario (village, open field, boat, docks), whether the scenario allows spears or guns (or both), and whether there are resurrections. The winning army has 3 minutes on the clock to pick the location. If the time limit runs out, choice defaults to the marshal.

 

Once the location is selected, the marshal will read the terms and win conditions of the scenario to both armies.

 

If an army is victorious in a location, their marker is placed on that location and that location may not be chosen again for a battle (with the exception of the use of the Courtesan card).

 

There will be cards- Each army will have 5 cards that they may play ONCE during the day’s scenarios. After the reading of the scenario conditions each team will have 5 minutes (while the marshals set up the field) to select a card, if any, to play. The team that selected the scenario must play the first card, if they choose. You may only play up to one card per scenario. Cards may only be played prior to the beginning of the scenario. If a scenario is run more than once, the previous card conditions will not be in effect and each team may play a new card. The cards are as follows:

 

Card 1: Fire. This card decreases the time limit on any scenario by 5 minutes. If no time limit is in effect, a time of 7 minutes will be set.

 

Card 2: Flood. Opposing team must pick 5 members of their team to have no resurrections. This card may not be played in a scenario with no resurrections to begin with.

 

Card 3: Famine. All Masters and Mistresses of Defense on the opposing team are required to fight single sword, off hand.

 

Card 4: Feast. Pick 5 members of your team to receive 1 additional resurrection (does not need to be a resurrection scenario, a resurrection point will be established for those team members). This card may not be played during a resurrection scenario.

 

Card 5: Courtesan. The team who plays this card will receive the right to pick the next scenario, no matter the outcome of the scenario about to be fought. Additionally, that choice may be a location that has already been fought over and claimed. If the outcome of the new battle is different from the previous battle, the token may be switched.

 

There will be victory- Teams will earn 1 point for every territory taken and an additional 3 points will be given to the team who has the most adjoining territories. Points will not roll over between days of combat.

 

If there is fighting left to be had, or if there is a tie, there will be a checkpoint resurrection battle to end the day with time limit determined by how long the day’s fighting has run.

 

There will be a Society Rapier Marshal moot directly after the day’s fighting. This is an opportunity to meet with the Society Rapier Marshal, hear updates on Rapier at the Society Level, and field any questions you have.

 

 

 

Saturday-

 

Armor Inspections and check in- 9:30am

 

Please make sure your weapons and armor are inspected each day of scenarios since battle damage may occur.

 

Please also quickly check in with the marshal checkpoint so that we can accurately divide sides.

 

Scenarios will start PROMPTLY at 10am

 

Please see Friday for description of scenario concept.

 

Warm-up will be a brief resurrection battle

 

The map on Saturday will hold different scenarios. Cards will be the same and will be refreshed to each army at the beginning of the day.

 

Different for Saturday: There is a twist! You haven’t been paying your armies well enough. There are mercenaries who have gone rogue:

 

Each army will be asked to contribute a small number of fighters (numbers will be determined by numbers fielded) to an independent rogue squad. This squad will act as a third army and will have no allegiance to either army.

 

The mercenary squad will have their own cards to play and may win a scenario (and territory) if they are the only group left standing at the end of the scenario. Mercenary squad point opportunities will be delineated at the beginning of each scenario and their points will be tallied at the end of the day to compare with the two armies.

 

 

And remember: HAVE FUN!!