CaidRapier.org

Your Information Source for Rapier Combat in the Kingdom of Caid

Great Western War Scenarios

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Greetings!

Since the scenarios on the Great Western War site get dumped every year as the page refreshes, I wanted to make sure the scenarios were listed somewhere for posterity. I will do my best to annotate these after the war to help future scenario-seekers.

As submitted to the Gatebook, here are the scenarios for Great Western War XIX (2016). Please remember, as always, scenarios are subject to change without notice. Enjoy!

Friday- 

Scenarios- Will start PROMPTLY at 11:30 am!

 

Scenario 0: Warm up / Mixer

Type: Kill them All

Special Rules: No DFB

 

This is the opportunity to meet and fight with folks you don’t usually get to! Form groups of 4 fighters consisting of no more than 2 fighters from any one Kingdom. Fight until only 1 group remains.

 

Scenario 1: Assault the Town

Type: Limited Resurrection

Special Rules: Limited Spears

 

An attacking army is marching on the town! It is up to the defenders to hold of the attackers for a given period of time (20 minutes or as specified by the MiC). Scenario will be run in each direction. A “town” consisting of at least 3 entries will be built. Both sides may have 1 rapier spear for every 15 fighters (minimum of 1, maximum of 3 spears per side). Each fighter in the attacking army can resurrect twice. The attacking army is considered to have been successful when either 3 attackers are alive approximately 5 feet inside the town entries or all defenders have been incapacitated (in the event less than 3 attackers are alive at the end).

 

Victory is either the defending army that keeps the attackers at bay the longest or (if neither attacking army is victorious) with the largest percentage of defenders alive at the end of the scenario.

 

Scenario 2: Control the Town

Type: Control Points / 30 minute resurrection

Special Rules: N/A

 

Multiple control points will be scattered through the town. Control the most points over the course of the scenario to claim victory. Control points will be counted at multiple intervals throughout the resurrection battle.

 

Scenario 3: March on the Castle

Type: Kill them all, open/broken field battle

Special Rules: RBGs

 

This scenario is optional, depending on the availability of the castle and time.

 

Standard open field battle but with RBGs (to get people used to them) if desired by the commanders of the opposing armies. 2 RBG rounds per 15 fighters of the opposing army (to limit total casualties). If desired, can rerun with unlimited RBGs just for fun. Last army standing (during initial run) will be declared the victor!

 

Scenario 4: Cross the Moat

Type: Bridge battle, kill them all

Special Rules: RBGs or spears

 

It is time to get to the castle. But in the way is a moat with only 2 (or 3, depending on total numbers) points at which you can cross. Scenario includes a single wide bridge with 1 or 2 small bridges for additional crossing locations (slight reconfiguration of the town assault scenario). Victory is to the side that is still standing at the end.

 

This scenario can be run with RBGs, spears, or both, at the discretion of the marshals and commanders. Numbers of either (or both) will be set at the Commanders’ meeting and updated as needed prior to the beginning of the scenario.

 

Scenario 5: Assault the Castle!

Type: (Limited) Resurrection

Special Rules: RBGs and/or spears

 

Finally, you’ve made it! But now, you have to get through the gates of the castle! We will move to the castle for this scenario and the layout will be whatever the armored community has built for us. Each side will have resurrections, Unlimited for the attackers and 1 for the defenders. We will run it each direction. Victory will be to the attacking team that kills all of the defenders in the shortest amount of time.

 

Use of spears and RBGs will be negotiated at the commanders meeting and stated at the beginning of the scenario.

 

Saturday-

 

Armor Inspections and check in- 9:30 am

 

Please make sure your weapons and armor are inspected each day of scenarios since battle damage may occur.

 

Please also quickly check in with the marshal checkpoint so that we can accurately divide sides.

 

Scenarios will start PROMPTLY at 10am

 

Scenario 0.1: Masters of Defense against the Known World

Type: Kill them all (warm up)

Special Rules: No DFB

 

Time for the MoDs to show off their mad melee skills! At the MoDs discretion (if they are feeling a bit overwhelmed) they may invite the other Peers of the Realm on the field to join them.

 

Scenario 6: Collect the Loot!

Type: Resurrection

Special Rules: N/A

 

Ok, so you now control the castle and town. It’s time to loot the place! Collect the items and return them to your collection point. Scenario will be timed and the victor is the team with the most points at the end.

 

Scenario 7: Escape the Town

Type: Kill them all

Special Rules: RBGs

 

You’ve got the loot … now it’s time to get out of here and back home. But wait! The local militia has returned, this time with reinforcements! You’ll be lucky to get out alive!

 

The looters need to fight their way through the militia and get out of town with their lives. They will succeed if they get at least 3 fighters to the other side of the field and out of town. They get bonus points for any loot they can carry with them, but if the loot is dropped, it cannot be recovered. The looters will be armed with up to 10 RBG rounds (unlimited guns).

 

The scenario will be run with each side playing the looters. Victory will be determined first by the amount of loot that can be escaped with, and then by time if the loot is tied.

 

Scenario 8: Show Your Prowess

Type: Limited Resurrection

Special Rules: N/A

 

Now that the fighting has been concluded, it is time to find a new master for your Squad. Your army is out to show how well each of you can do individually as well as how well the army can do. This is an exhibition to see which unit (as well as Army) can find the best patron! So it’s up to each of the fighters to show how well they function as part of their unit.

 

Each fighter is given 3 tokens. Unit commanders (and overall commander) have special tokens. If you are killed (or rendered incapacitated) you must give (on request) one of your tokens to the person that killed you. If they get killed before they can make the request, oh well… After you have been killed you will kneel (freeze if you can’t kneel) in place for 10 seconds (or until you hand over a token), then return to the resurrection point if you still have tokens. If you run out of tokens, you must leave the field.

 

This scenario will be run for 30 minutes. At the end, the army with the most tokens will be declared victor. The unit (defined as no more than 8 people) with the most tokens will get bragging rights. Tokens from the unit commanders will be worth 3 regular tokens (but only count as a single token for a life).

 

Sunday-

 

Armor Inspections and check in- 11:00am

 

Scenarios- WILL start PROMPTLY at 11:30am

 

Scenario 0.2: Snowball melee!

Type: Resurrection (sort of)

Special Rules: No DFB

 

Initially, it’s every fighter for her or himself! But whoever you kill then joins your team! If a team leader is killed, EVERYONE on his or her team will join the new team (without being killed first). Just go to the res point and then join your new team. Scenario ends when everyone is on one team.

 

Scenario 9: Loot, Part 2

Type: Resurrection

Special Rules: N/A

 

Everyone heard a rumor that a Solingen Prize Sword is hidden in the town. I guess we’ll have to go find it! Resurrection points to be designated and scenario ends when the sword is found and turned in to the marshal.

 

10-15 foam swords each with different makers marks are scattered throughout the field. All fighters are shown a card showing the makers mark that is correct before each start. Each team is assigned a base first to bring the sword to the base wins. This scenario can be run with as many teams as desired (units, kingdoms, or sides) and as many times as desired.

 

Additional scenarios will be determined by any that were not run due to time on the previous days or that the commanders wish to run again.

 

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Author: Jill's Awesome Week

I am a traveler; in a plane, car, or boat when I can afford the ticket and through the pages of a book when I can't. I live in Los Angeles, USA but my heart belongs to Europe and my bucket list is as big as the world. I love getting my nerd on. As my travel buddies can attest, I brake for castles. Hard.

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